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antimatter dimensions

Statistics has also been given a new section, showing past Infinities, and the feature to be able to complete Challenges is unlocked. First Infinity Dimension x1. Antimatter Dimensions Secret Achievements - Mobile. Their intervals are reduced by 40% for every upgrade purchase, but their cost also doubles per purchase. (There are different approaches as to how you beat EC8x3, either use replicanti galaxies or focus on replicanti itself. To do this, do all ICs at higher amounts of IP to big crunch in these challenges in a very small interval. Forever. Go to Dimensions > Time Dimensions. Note: These tricks will eventually not be useful, as the effects will not be noticeable later on. When you're leaving this section, you should have: When you hit the 1e50 EP mark, you should have already obtained achievements up to "It's Over 9000" (completed achievements up to row 11), with row 12 achievements yet to be claimed (or partially some achievements in row 12). Don't limit galaxies (contrary to what's written above, but if you're reading this then I assume you want what's best for you). You can only upgrade Infinity Dimensions 50 times, and Replicanti upgrades 40 times. 2. Wait until you have maximum replicanti galaxies (about 1 hour), then buy every possible time study you can, including Study 133, and your IP will increase, hopefully reaching the goal. Cost: 1e80 dilated time. This. With at least 1 Galaxy, production accelerates to Infinity then rushes to a certain point where production effectively halts to the point where even Boosting takes a very long time. Your Tickspeed Challenge time is (probably) now faster than your Big Crunch Challenge time. 2. Progress may be slow around e22 EP, as the ECs 1-4 have weak rewards. Using these powerful Prestige systems reset all progress up until that point, leaving you only with the new upgrade - but they are so powerful at the start of the game that it is mandatory to buy all of them. The navigation tool shown above is the {{Header}} template, organising its page links in necessary rows. As you earn IP, spend them either on making these Autobuyers faster or on buying the 4th column of Infinity Upgrades, based on which is holding you back more severely (the length of the specific phase that it skips, or having to click specific buttons manually), making sure to keep >10 IP on-hand for the First Dimension unspent IP bonus. How big of an explosion would a gram of antimatter make? When you are ready, turn off replicanti galaxy autobuyer and don't buy any replicanti galaxies manually. . Replicanti galaxies will be much more of an important thing here, and you should definitely get some EC12 completions. Again. (x^1). Enable all autobuyers except big crunch. Anyway, here are 2 extensions you can try. Antimatter Dimensions. Eternity Challenge 8, completion 3 (1.06e56 EP, 482TT, you could even do it at 8.71e55 EP, 474TT) (Goal: 1e3100 IP): No replicanti galaxies needed, simply have your points allocated to generating replicanti rather than the galaxies. EC11 has all dimension multipliers disabled except from Infinity power and dimensional boosts, and EC12 "makes" the game perform at a 1,000 times slower rate (with each second counting as a thousandth of a second), but really only affects the numbers of the game. The advice at this point is to get more Time Theorems to be able to get more Eternity Challenges to complete for more bonuses. Other than the fact that buying 1 of each new unlocked Dimension is more important than usual (because it immediately kicks off accelerated production of what it costs), this is just a slower game. Because of that, you will need to dilate time for tachyon particles every now and then. Recommended study tree setup for first dilated time run: ND/ID + Idle (Active loses IP multi too fast) + 222, 223, 225, 228, 232 and 233. You then should be able to do EC5x3, followed by EC3x5, EC2x4 and EC6x3. You can do IC6 at ~1e102 IP (Reward is tickspeed affects infinity dimensions with reduced effect), IC7 at ~1e114 IP (reward is 4x multiplier for dimensional boosts), and IC8 at ~1e129 IP (Reward is dimension 2-7 multiplier is increased based on dimension 1 and 8 multipliers). Because of the slowness of IC4 and IC8, you can't get 'YES. which is about ten times as much IP/min as you were making before! '2 MILLION INFINITIES' - Just wait and maybe fix infinity and turn on your crunch autobuyer on and set your update rate to 33ms in options. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. This was also the case in the last section, as pushing towards another galaxy became much more useful, and continues to as you can buy more tickspeed upgrades for galaxies to make better. In case you miss the feeling of me ranting at you about science breathlessly, I have started creating episodes of my finest rants, framed as classes in a (Also, now you can buy Generate 5% of your fastest infinity IP/min if you desire.). In this wiki, you will find things related to the NG+++ mod. But then getting from galaxy 10 to e1900AM is quite easy. After these two, you should be able to do EC6. 10 . 11, [22,32,42], [21,31,41,33], 51,61,[73,83,93,103],111, [123,133,143], 151,162,161,171, Eternity Challenge 6, at least 163 Time Theorems. Give yourself a pat on the back, as this upgrade will save a lot of time. With these generated Time Theorems, you will eventually gain access to the Time Studies that unlock TD5-8, which are extremely powerful, and will make your numbers skyrocket. You can continue grinding for EP, but at some point you will have to do the other challenges (as told in the last section). Start a new run as many times as you need until you're 90% sure what the value is. 'Max All' prioritizes the next Tickspeed Upgrade over an equally expensive 10 of a Dimension. ": Be sure to do two infinities under 4.9 seconds. You cannot come up with plans like "I'll save up for this Infinity Upgrade even though it costs a lot more IP" - the Infinity Upgrades can only be purchased in the following order - column 3 top to bottom, then column 4 top to bottom, then the x2 IP upgrade (Multiply infinity points from all sources by 2). However, on PC, the game window must be open while doing this. If you put off doing this challenge, you now have the Tickspeed Autobuyer and can now automate infinities. Set Automatic Dimboosts to 0/8, Automatic Galaxies to 10 and disable Automatic Big Crunch. All of the above will occur ~1.124x (1/(1-0.11)) multiplicatively faster for each Tickspeed Upgrade owned, by default. You could beat an EC more than 5 times, but there will be no reward and no change to the difficulty. You will have ~e13 DT and ~e2300 EP. By the time you get back to 140 Eighth Dimensions, you now have a ~10.6x bigger multiplier from Tickspeed. Dilated time gain is boosted by infinity points. You get this at 1.80e308 EP. Cost: 1e50 EP. You're done with Challenges (for now), and have all necessary Autobuyers unlocked. This section will be updated when Reality is released to the main game, and is the final big update to the game. This last completion takes 2-3 hours. However, you likely are in the period where you can clear EC8x5 without breaking a sweat. The Longest Incremental 2. At this point, buying dilated time upgrades may not be worth it for your progress. This is reported to give a 10-20% boost in early post infinity, and to later give no noticable benefit, so you should undo this trick in later sections. The Break Infinity tab will now allow you to break Infinity and get more upgrades. The premise of Antimatter Dimensions is that 1st Dimensions produce antimatter (the currency you use to buy things), 2nd Dimensions produce 1st Dimensions, 3rd Dimensions produce 2nd Dimensions and so on. When you reach 1e15 dilated time, you can get access to an upgrade that allows you to passively generate Time Theorems, based on the amount of tachyon particles. Also, you should go repeat every challenge - with 0 boosts and 0 galaxies, you should have every challenge time down to 0.12 - 0.20 seconds, even without using the M trick or similar! A fission reaction uses up about 1 percent of the available energy inside matter, whereas the annihilation of antimatter and matter converts 100 percent of the mass into energy. At this point in the game, the longer your run, the more productive it is, because of that you should crunch only when you need to buy upgrades so you don't waste replicanti, and to improve the growth rate/replication percent of replicantis and max replicanti galaxies and ultimately increase progress. The rate at which you can buy dilated time upgrades will also be quickly outstripped by their rising costs, and you will produce dilated time slowly for the upgrades. Get 6 hours worth of offline production. ), Turn off Dimension Boost/Galaxies autobuyer, turn on all other autobuyers, start challenge 10 as it will not make it harder. No ethical consumption: Get 5,000,000,000 banked infinities. Once you reach this point, you can either keep playing to grind for banked infinities or other things; start an entirely new game, modded or not; or just take a break until the Reality update. Since 1st dimensions are not produced by the 2nd dimension, you can easily get this achievement without having to wait. Currently: x. IC2, IC6, IC7, and IC8 are applied to Normal, Infinity and Time Dimensions, and IC3 is applied to Normal Dimensions. Click the large 'Big Crunch' button accompanying this message. Since ECs vary in difficulty, you will have to use different paths in the tree and different strategies. Hold M while mashing the "buy dimboost" button with your left thumb. It now has a field of 'Amount of IP to wait until reset'. Your production is at 100% after purchasing anything, after that it rapidly drops down. Once you do, immediately buy a 2nd Galaxy. Buy all time studies up to Study 123, don't buy Study 133, buy EC8 and start EC8 (you can buy EC8 while on a regular run, then you can buy up to TS123 and then buy EC8 and start EC8). This is what I have to do to get rid of you: Progress related achievement, respec time studies and go into dilation. Spend your EP on Time Theorems. Antimatter Dimensions Wiki is a FANDOM Games Community. It have several Prestige layers, bunch of upgrades, achievements, optimization options and very rewarding/addictive. ), At around 1e135 IP, start C11, or if on mobile, C2. Start the challenge, and then let your autobuyers work to the maximum galaxy you can get to before you have to do it manually. 3) Then press 7654321, hold 8 and sacrifice. (IMPOSSIBLE without ts31), 11, [22,32,42], [21,31,41,33], 51,61,62, [71,81,91,101], 111, [121,131,141], 151,161,171,181, For each EC, just experiment with the time studies. Automated Big Crunches (C12): A significantly slower game with no special tactics. Then the last boost is painfully slow and takes up most of the time. Additionally, you should have completed the first six eternity challenges 5 times, and you should also have at least 2-4 completions of EC7 and 2 completions of EC8. Possibly getting the "Eternities are the new infinity" achivement. Dilated time production is boosted based on best meta-antimatter (log (x)^0.5). What can 1 gram of antimatter do? You can automate the pressing of R or you can do it yourself, and you will get max RGs in that 5 seconds between crunches. It is worth getting this now, as it becomes nigh-on impossible to get later. Dilated time gain is boosted by antimatter. It will also help to turn off automatic dimboosts so you will not be in the middle of a reset, so you actually gain IP and make the most of those 10 infinities. The 200 TT cost may be too much for you right now, but it will not matter as much as other expensive studies later on. Antimatter Dimensions is one of the most polished Incremental Games out there. (or you can beat faster with 1.80e308x sacrifice autobuyer), Progression will look something like this until eternity if you follow the guidelines here. (11,21,22,32,31,33,41,42,62,51,61,73,83,93,103,111,123,133,143,151,161,162,171,181,191,212,223,232,193,213,214|0). Then, buy the IP multiplier upgrade for 1e10 IP 'Multiply infinity points from all sources by 2 (1024x multiplier)'. You can go click Infinity and click the Break Infinity tab. From there, the multiplier cost starts to grow exponentially for every purchase, meaning you will not be able to buy a lot of multiplier in endgame. Your main focus here is to grind more EP, as of right now. By resetting the generated amounts of all non-Eighth Dimensions, you multiply your Eighth Dimension multiplier permanently depending on how many First Dimensions you previously had. Minimize challenge times: Turn off dimboost and galaxy autobuyers, turn on auto-retry challenge (in the options), leave big crunch autobuyer on, use autoclicker + spam 'C' (don't hold, spam) plus spam left clicking on Big Crunch button. After you complete this achievement, you can do other things, like grinding for EP. PC , . Holding SHIFT while pressing keys 1-8 will buy 1 instead. ), Consider getting at least 1e349 IP, which will earn you a second EP when you Eternity. But, you might want to buy ID2 first if that is too slow. All IDs and IP-doublers bought as soon as they are afforded. Once you are around 1e26 IP, there's a 1-2 hour lull of progress that begins. Having "When will it be enough?" -Challenges appear after 1st infinity I'm not revealing more though, as it can be regarded as a spoiler. Reach Infinite antimatter without having any Eighth Dimensions. (after can fill full tree can also beat 11x4 and 11x5), EC12x2 (EP: 1.39e706, TT: 6,958 | Goal: 1e122,000 IP within 0.8 seconds (800 seconds real time)) (there's not really anything else to say at this point, all you need to do is grind and get enough IP). Eventually, you will have to get all current Autobuyer intervals capped at 0.1s. Invest these on the left path at the start of the tree (21, 31, 33, 41), and when you have 7 of them in total, including those invested into the 21 path, respec out of the 21 path and switch to the Infinity Dimensions (middle) path in the first 3 way split. It even has a wiki with its own guide. This is Aarex Tiao Khiao's version of Antimatter dimensions, with a few polishes and many modifications. [] 2.1. Reward: Infinity Dimension multiplier from unspent IP. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . EC10x4 (EP: e230 EP+ (At least 1e160), 2,173TT (you can complete this challenge with less TT (2100+ TT)) | Goal: 1e3900 IP) Time Study 213 and 214 will make this completion very easy, which the increase of replicanti growth and larger sacrifice boost for 8th dimension will help get enough IP. ), 2e30 Dimension cost multiplier increase 4x -> 3x, Get ID4 (takes 30-60 minutes at this point depending on what upgrades and IP and stuff you have, also will complete NEW DIMENSIONS?, achievement bonus affects infinity dimensions, currently around 17.08x), Complete the first 7 rows of achievements (At this point, you should only need "Error 909" in row 7 - big crunch with only one first dim on challenge 11 (challenge 2 on mobile): turn off autobuyers and in options switch "buy up to 10" to "buy 1"), Minimize all challenge times (get the lowest time as possible, but this was easy to do a while ago, so you should've done it then). Eternity Challenges are a new type of challenges that are similar to Infinity Challenges, but the goal is to reach a specified amount of IP with a condition, then eternity. Its content takes months to complete and is the perfect choice if you want to get into incrementals. Also, turn on the eternity autobuyer at 0 EP and go offline, to allow the 100 eternities milestone to give you several thousand free eternities while you wait. Even after you bring a Dimension Autobuyer to 0.1 seconds, it can be further upgraded in a different way, although cost scalings will speed up slightly. Complete Eternity Challenges again for a bigger reward, maximum of 5 times. Currently: Xx. Challenge 8 has its own super-exponential growth system that, right now, is faster than hitting Infinity normally. Translated to 0x multiplier on all infinity dimensions. I imagine people new to incremental games (and this game in particular) and that have never . Here are some details about this run. For the rest of your purchases, buy replication chance upgrades up to 9% and the rest in interval, if possible. Antimatter Dimensions , . Make sure your autobuyers are 1-9 priority and not buying galaxies/boosts, then hold down M. (The M trick is faster than an autoclicker) If it doesn't work, try all. You can also contribute by clicking the EDIT button somewhere in the top right of any page; try it out. Smash the Break Infinity button, and the nature of the game will change - you can now continue PAST 1.8e308 antimatter, and many numbers can now be greater than 1.8e308. -Make your dimensions stronger with dimension boosts -Galaxies reset your dimension shifts/boosts but give you a tickspeed bonus -Going infinity resets galaxies and Dimension boosts/shifts, but gives you an infinity point that you can use on powerful upgrades. The reward, however, is similar to Time Study 143. You need to get Automated Big Crunch interval to 0.1 to be able to break infinity. Cost: 100 M IP. (You can unlock the subtab before getting 1e8 IP, however.). The upgrade allowing you to get ND/ID/TD paths will also help increase production. You may have to do a lot of runs taking a few minutes or more in this section. At exactly 2 hours and around 11 minutes of idling with no dimensions/infinities (usavictor's experience) with this time studies tree layout of 11, [22,32,42], [21,31,41,33], 51,61,62, [73,83,93,103], 111, [123,133,143], 151,162,171,161,181 you will finally get the achievement, at 1e100 IP. The first field determines the maximum amount of the Eighth Dimension requirement for Dimension Boosts that is auto-bought per Galaxy - You can set this to 0 for 4 Boosts, 11 for 5 Boosts, 26 for 6 Boosts and so on. Now, the game has reached the speed of the long run era. By continuing to save up unspent IP and buying Autobuyer upgrades past this point, you will be able to push it below a second! Last updated: Constantly being updated. You might have to get 2 galaxies to finish this one, even with the Galaxy doubler upgrade. Time Dimensions are multiplied by your unspent time theorems. Here is when to use each path: Use the passive (middle) path when farming EP. Breaking Infinity also introduces a new button that will unlock a new type of dimensions with the first of these new dimensions unlocking at 1e1100 antimatter and costing 1e8 IP, at the up left corner of the screen. Nearly 150 achievements which make you stronger and some others we made up. If you had the opposite priority order, first the Eighth Dimension Autobuyer would try to buy but it can't (to unlock the Dimension tier above you need to own the Dimension tier below), then the Seventh Dimension Autobuyer would try to buy and can't (ditto), and this process occurs until the First Dimension Autobuyer, the only one that can buy, but the higher-tiered Dimension Autobuyers do not buy anything again until some time elapses. Generally, a good rule to follow is this: If you can't do anymore ECs, you probably should buy more TT and other upgrades. Is. There is a point where the IP starts slowing down in production (probably after a few minutes of the infinity) with close to 1% of the IP on big crunch, but it will depend. (Unfortunately, you can't tell it to, say, buy the first X boosts at once, then every boost beyond that one at a time, but this won't really be a problem later.). The first and main one I recommend is called NG+++. This may have taken a few days (1-2 days) depending on activity within the game, but the next section will take longer to get past. Antimatter Dimensions Wiki is a FANDOM Games Community. Reward: Further reduction dimension cost multiplier increase, Current: 3x. Once you reach 1e1300 EP, TD prices and EP multiplier prices skyrocket to over 1e1400 EP, and you cannot really get to that amount of EP yet. If you need to take a break, buy them up and you'll only have to turn on your Autoclicker for the ends of runs (from 20 Eighth Dimensions to Galaxy 1, and 20 Eighth Dimensions to Crunch). At this point, your optimal strategy for grinding IP/min should be a 6 galaxy run: You'll earn 13000 IP every 3.7 seconds, for a staggering 200k IP/min (without macroing). You need 1e600 EP earned on an eternity in dilation under 1 minute to get this achievement. (Please make sure your NG+++ save is loaded up). You'll get this automatically once your Replicanti are upgraded enough. There's an exponentially rising matter that divides the multiplier on all of your dimensions. At 1e140 IP, you will unlock another important factor to your progress, called Replicantis. There is also an EP multiplier which gives more EP. Also, before proceeding, don't forget that you can figure the game out on your own:). Just use ID/idle or ID/active paths (depending on your preference, either an idle player or active player, I recommend using active path for extra infinity dimensions multiplier - E308.25) and cut out things that aren't required to reach time study 171 based on how many TT you have, which you must have to purchase the challenge for 30 TT. You will eventually get enough IP/EP to get 1e8,296,262 ticks per second, but it will take some time to get it. Buy a galaxy. You unlock TD5-8 after days of waiting for TT. However, humans have produced only a minuscule amount of antimatter. 7th Dimension is quite safe, but it can conflict with Eighth Dimensions at 1e54, 1e114, 1e174, 1e234, and 1e294. Some of the dilation upgrades, especially the huge IP multiplier, will boost your progession and allow you to get all the achievements. When you Eternity, you will gain EP based on the log10 (IP), that is, the exponent of the IP when you Eternitied. If it exceeds your antimatter, it will dimension boost without giving the bonus. The tier of the Dimension is displayed to the left of the screen, as an ordinal number of the tier. (this is how I got 4 minutes and 58 seconds in IC4 on the first try - usavictor). "Do you really need a guide for this? 255. (To unlock Eternity Challenge 4 you'll need 100,000,000 infinities, this can be done by getting some quick IP setting the Big Crunch interval to 5.001 seconds), For Eternity Challenge 4x5, at least 370 Time Theorems (Without 181 is impossible to complete, so I add this), 11, [22,32,42], [21,31,41,33], 51,61, [73,83,93,103], 111, [123,133,143], 151,162,161,171,181. Dimensional sacrifice is disabled. Now that you know what your peak IP/min is, memorize that number (short memory). Cost: 1e40 EP. You should set this to the lowest value required to reach. Same goes for 11x5. EC11 and EC12 cannot be accessed until you beat EC10 (and get the time studies necessary for EC11/12). Keep crunching at higher and higher IP, and try runs between 1-10 minutes to see how much IP you get in those runs (even though you're continuing to increase in IP). Currently: Xx. The basic goal is to reach Infinity and receive an Infinity point, which can be spent on various upgrades to increase your overall production. From this point, more challenges should follow: The first completion of EC8 (with TD/Idle) should be easy (you may not even need to buy IDs or replicanti upgrades at all), however, it will take a while and future completions will require more waiting (you should get used to this now). Forever. Reduce the tick interval by 14%. You could do it now, but it will take long). Antimatter Dimensions can be understood with a physics analogy. You can also get "No ethical consumption" by going as far as you can in a production run and turn on Big Crunch autobuyer to every 5 seconds, like in the previous paragraph, but to maximize infinitied stat per crunch, you would want to use Active and hold down R since it autobuys you Replicanti Galaxies. You failed the challenge, you will now exit it. I've lately been really busy with school and work, so I haven't been able to do too much work lately, but I'm doing my best to get it done ASAP.". There are 5 different glyph types, each with 4 different effects. Automatic Big Crunch Autobuyer: Right now it has no fields, all of which are unlocked later on. The game has become more focused on being idle when you get to this point and more about Infinity Dimensions, so you may as well set bulk dimboost amount to 1 as all progress is gated by Replicanti/ID growth anyway, but it's up to you if you really want to, since it will make shorter runs slightly longer if bulk dimboost amount is 1 at all times. 11- The first one's always free: Click on this achievement; 12- Click on this achievement 100 times; 13- It pays to have respect: import "f" 14- So do I: Import "IEATASS" (no quotes) as a savefile; 15- Do a barrel roll! 'Ludicrous Speed' - May be hard to get, but eventually with more progress, you can get it, by setting big crunch to 1e200, getting the most ID upgrades you can, and including replicanti. Count up to about half a second after your autobuyers do the last Dimensional Shift, then hold M. Using this strategy, a time under 2 seconds is possible, or as low as 1.2 seconds. Do manual boosts if you get stuck and eventually the challenge will succeed. When saving up for a study, the extra TTs you have are refered to as spare ones. (There is not a purpose for grinding for eternities after this point), EC7x5 (EP: 1e120, 1,159TT | Goal: 1e4120 IP) should be done after completing EC10 once, since it is sort of really difficult to get enough IP before EC10. Also, you can complete EC6x5 before/after this point. The order of upgrades should go like this: 3x TP upgrade (if possible, but recommended) -> Double dilated time generation -> Galaxy threshold multiplier decrease (to prevent wasting dilated time, as it will reset). Antimatter Dimensions is a popular web-based incremental video game made by Hevipelle. (The following section was figured out with help from /u/fsjd150 in this thread: https://www.reddit.com/r/AntimatterDimensions/comments/73epow/what_happens_next_after_1e7_ip/ ). Start by checking out some of the pages below! With enough IP multiplier, you can get this achievement. Also, at this point you can max out "Power up all dimensions based on slowest challenge run", because of the amount of infinity power you have from Infinity Dimensions. The reward is that the cap for ID multiplier based on IC challenge times is slightly higher, up to a multiplier of 6.38e14x, and it happens at a sum of 0.61 seconds. There should also be at least 400 time theorems bought. Beside the Dimension tier, there is a multiplier (example: First Dimension x1.0). These numbers can be tweaked a bit if needed, but they should be pretty close if this configuration alone doesn't work, keep replicant count up just in case. The . (this will reset everything up to eternity, with some exceptions.) Before clearing Galaxy 7 without boosts, you can also invest in "Option to bulk buy Dimension Boosts" - this can triple your IP/min to ~8e7IP/min. Currently: Xx. Googolmeister/Antimatter Dimensions Playthrough, Bubby3/The History of Antimatter Dimensions, FAULSEGODS/But is antimatter good or evil, 10 - 1e130 AM: Introduction Era (8 hours to 2 days), 1e130 - 1e308 AM: Galaxy Era (4 hours to 2 days), 34 - 100 total IP: Challenge Era (3-7 days), 100 - 1e5 Total IP: Autobuyer Era (2-5 days), 1e5-1e7 IP: Breaking Infinity (4 hours-7 days), 1e7-1e8 IP: Challenges revisited (2-6 days), 1e8-1e9 IP: First Infinity Dimension (1-4 days), 1e9-1e10 IP: Second infinity dimension (1 day-2 days 5 hours), 1e10-5e11 IP: First infinity challenge (2-6 days), 5e11-1e50 IP: Inflation Era (2 hours-2 days if you follow the guide), 1e140-1e308 IP: Replicanti Era (5-12 days with timewalls), 1e17-1e50 EP: Early Eternity Challenges (12-25 days), 1e50-1e400 EP: Mid Eternity Challenges (8-22 days), 1e400-1e1320 EP: Late Eternity Challenges (6-18 days), 1e1320-1e4000 EP: Time Dilation (8-25 days), https://sourceforge.net/projects/orphamielautoclicker/, https://www.reddit.com/r/AntimatterDimensions/comments/73epow/what_happens_next_after_1e7_ip/, https://www.kongregate.com/forums/962410-antimatter-dimensions/topics/934428-developer-diary-hevis-development-diarrhea?page=2, https://raw.githack.com/aarextiaokhiao/IvarK.github.io/master/, https://usavictor210.github.io/b/ngplusplus/, https://ng-plus-plus-plus.fandom.com/wiki/.

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